home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 32
/
PC Gamer IT CD 32 2-2.iso
/
MECHCMDR
/
Data
/
objects
/
object2.pak
/
Unnamed File 000691
< prev
next >
Wrap
Text File
|
1998-04-08
|
1KB
|
38 lines
FITini
//-----------------------------------------------------
// This is a Gate Object
[ObjectClass]
l ObjectTypeNum = 22
[ObjectType]
st Name = "whgate" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 43 // ID number for this mech type
l Appearance = 0x09000290
l Duration = -1 // Lasts forever = -1
l MaxDamage = 200 // Number of damage points before BOOM!
l ExplosionObject = 449 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 5 // Extent Radius in Meters
l IconNumber = 0
[GateData]
ul DmgLevel = 61 // How much damage before BOOM
ul BlownEffectId = -1
ul NormalEffectId = -1
ul DamageEffectId = -1
l XImpasse = 0
l YImpasse = 0
f ExplosionRadius = 0.0 // How big is my splash Damage Radius?
f ExplosionDamage = 0.0 // How much splash damage do I do?
f OpenRadius = 250.0 // At what radius do I start trying to attack a target
// (i.e. When do I popup, start rotating, etc.)
l BuildingName = 597
b BlocksLineOfFire = t
l BasePixelOffsetX = 0 //Where on tile to draw this building.
l BasePixelOffsetY = 64 //
FITEnd